By Jonnie and Caleb
We will be discussing the portrayal of disability and wealth inequality in the game and analyze the impact that may have on the audiences.
Source:
Siuda, P., ReguĊa, D., Majewski, J., & Kwapiszewska, A. (2023). “Broken Promises Marketing: Relations, Communication Strategies, and Ethics of Video Game Journalists and Developers: The Case of Cyberpunk 2077“. Games and Culture, 0(0). https://doi.org/10.1177/15554120231173479