Intergenerational Trauma, but Make it a Video Game

By: Elias, Dylan & Eve, Kate, Nathan, Johnny

The group discusses how the overarching concepts of “Villainy” and “False Narratives” within What Remains of Edith Finch contribute to intergenerational trauma as a focal point within the game’s narrative.

Works cited:

Joseph Anderson, “The Villain of Edith Finch,” https://www.youtube.com/watch?v=6bMn4CoyUkM&t=85s

Noelle Warner, “What Remains of Edith Finch’s family curse is ambiguity done right,” https://www.destructoid.com/what-remains-of-edith-finch-family-curse-ambiguity-game-storytelling-done-right/