By Chidi, Elan, Izzy, Maeve, Natalie, and Rita
From your first moment as Harry, waking up in a ransacked and trashed hotel room, your clothes missing, and surrounded by broken and empty bottles, Disco Elysium makes it clear who you are: a masculine, violent addict. The first missions the game sets for you are tied into these identities, and they are only expanded upon as the story continues. As you explore your hotel room, you see that Harry has already broken the faucet and mirror, tossed his clothes and luggage around, thrown garbage over the furniture, and has been blasting music and yelling throughout the night. While Harry and his police partner, Kim Kitsuragi, investigate a murder, his past as a womanizing, violent officer, is uncovered. You find out that Harry caused Sylvie, the former bartender at the hotel, to quit her job due to his violent streak and awful treatment of her, and that he was a frequent visitor of the bar. The gameplay is largely dictated by the voices in Harry’s head, and the Electrochemistry voice, which powers your most animalistic desires and compulsions, is a constant influence and contributor to Harry’s behavior. Electrochemistry asks you to find cigarettes, to find more alcohol, and leads the player down a path to find and take speed (amphetamine). Disco Elysium addresses the intersections of masculinity, violence, and substance abuse in a story-first strategy that never shows any of the actions on-screen, but gives the player detailed accounts of Harry’s (and other characters’) past and present actions.
The use of substances in Disco Elysium offers interesting insights into the connection between the playable character’s (PC) identity as a man and the long history of drug abuse by men in the real world. Within the game, different drugs can offer different bonuses that can help the player succeed in gameplay (for examples view the drug chart). In Ritter and Cole’s paper “Men’s Issues: Gender Role Conflict and Substance Abuse,” it is suggested that because men are not taught to express their emotions in positive, healthy ways with one-another it leads to feelings of frustration and isolation that increase a propensity for drug and alcohol abuse as a means of release or escape. Likewise, they posit that failure to live up to societal expectations and a lack of emotional intelligence and expression can manifest in violent outbursts and abuse, that in turn can create a cycle of abuse by males within family units. In Disco Elysium this can be seen within the PC’s explosive bender which is later revealed to have been started by his fiancée leaving him and depending on the gameplay she either cites the PC’s “inability to ‘talk like a normal person’ or how ‘sad’ he got,” (Disco Elysium Wiki) showing how society’s expectation of the PC poisoned his relationship. Thus, Disco Elysium examines and shows the painful ramifications of the toxic view of real-world masculinity imposed on men by society.
Substance abuse and aggression are both character traits that are often used in conjunction and tend to be associated with masculine character archetypes and behavior. This is no different in Disco Elysium, and both of these traits are emphasized from the very beginning of the game to set the players understanding of the player character’s persona and background. The alcoholism that remains a theme for the PC in Disco Elysium plays a few important roles in defining the character and the choice options that are presented in the game, and intersects with his presented aggressiveness to create a basis of the narrative through the PC’s interaction with it. For instance, the lack of memory, control, and reliability that accompany the PC’s alcoholism combined with violence shown both in dialogue and behavioral choices throughout the game gives the PC a sense of mystery, danger, and allows the player to discover more about their character and the world he inhabits alongside the character himself. Depictions of drug and alcohol use are so prevalent within Disco Elysium and integrated into so many choices and game mechanics that the game was banned in Australia. An article from Kotaku cites the plot’s focus on crime, violence, and cruelty for Australia’s game review and classification board’s decision to not classify the game (Kotaku). This decision has since been overturned, but is a testament to the role of substance and aggression in Disco Elysium, its reflection within the playable character, and the implications it creates for gameplay and masculinity as a theme.
Ultimately, Disco Elysium uses a variety of gameplay and narrative elements to comment on masculinized substance abuse and violence, suggesting to the player through the PC’s characterization and backstory, and through the weaving of drug use into its mechanics, that they share important relationships with each other, and with the social construction of hegemonic masculinity in general. It’s through exploring these relationships over its duration that the game pinpoints emotional repression, failures of status and personal achievement, cycles of abuse, and societal expectations as significant causes for these recognizable, masculine behaviors.
Works Cited & Further Reading:
“Dora Ingerlund.” Disco Elysium: A Detective’s Wiki, Accessed 2 June 2022,
https://discoelysium.fandom.com/wiki/Dora_Ingerlund
Dietz, Tracy L. “An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior.” Sex Roles, Vol. 38, Nos. 5/6, (1998). https://link.springer.com/content/pdf/10.1023/A:1018709905920.pdf
Lash, S.J., Copenhaver, M.M. & Eisler, R.M. “Masculine Gender Role Stress and Substance Abuse Among Substance Dependent Males.” Journal of Gender, Culture, and Health, 3, 183–191 (1998). https://doi.org/10.1023/A:1023293206690
Ritter, A, and M J Cole. “Men’s Issues: Gender Role Conflict and Substance Abuse.” Drug and Alcohol Review, Vol. 11/2 (1992): 163-7. doi:10.1080/09595239200185641.
Singh, Surej. “’Disco Elysium: The Final Cut’ Is No Longer Banned in Australia.” NME, 17 May 2021, https://www.nme.com/news/gaming-news/australia-disco-elysium-the-final-cut ban-lifted-2942048.
Van Eck, Richard, “What Can We Learn from Violent Videogames?” (2015). Teaching, Leadership & Professional Practice Faculty Publications. 12. https://commons.und.edu/tlpp-fac/12
Walker, Alex. “Here’s the Official Reason Why Disco Elysium Was Banned.” Kotaku.com.au, 25 March 2021, https://www.kotaku.com.au/2021/03/heres-the-official-reason-why-disco-elysium-was-banned/