I (Angela) recently had the opportunity to attend PLAY MAKE LEARN on the UW-Madison campus. It is an excellent annual conference that represents the intersection of a lot of what I do here at Lawrence University- with library instruction, teaching in the makerspace, and teaching game studies. This prompted me to submit a poster to visualize how all of these intersect and share some common themes that are crucial skills for today’s learners. The idea of seemingly different areas of study coming together reminded me of the goal of liberal arts education- so I named my poster “Making and Gaming in the Liberal Arts.” It was wonderful to talk with so many technologists, librarians, K-12 educators, professors, game designers, and graduate students during the poster session (and throughout the conference). While looking at this poster, one librarian pointed out that the library often plays a large role in technology literacy. While those are not connected on the diagram in the poster, I certainly agreed with her. Another librarian commented that perhaps the library on the top could be seen as an umbrella- which I decided was intentional. π
PLAY MAKE LEARN was a rewarding and engaging conference, and I look forward to returning next year!
Interested in adding 3D printing and other makerspace tools to your courses, but not sure how? Below is a presentation delivered to Lawrence University faculty about some of the whys and hows of using the LU makerspace with coursework.
What is a makerspace and what’s in our makerspace?
Why makerspaces?
Hands-On, Kinesthetic, Active Learning
Problem Solving Process
Differentiation of Learning
Prepare for Work
Wellness
Engaged Learning at Lawrence University
Challenges of educational makerspaces
Examples of uses from projects at LU and elsewhere by discipline/general subject area
Studio Art
Art History
Theatre Arts
Film Studies
Math & Computer Science
Music
Humanities
Anthropology
Psychology & Neuroscience
Sciences
Innovation & Entrepreneurship
Things made by students outside of classwork
Things made by student organizations and campus departments
Where to find this stuff?
3D print search engines & general repositories
Lesson plans
Designing
How to go about adding this stuff to your classes
Discussion
Since we presented this, we’ve also worked on a couple more ways to help faculty add the makerspace tools and equipment to their courses and research:
Makerspace Assignment Request Form: By letting us know about the intended learning outcomes and equipment they’d like to use, we can do some research and set up a time to meet to discuss assignment ideas.
Faculty 3D Printing Request Form: We’re happy to print objects that faculty may need for their teaching or scholarly/creative work. While faculty are welcome to come over and do their own printing, we know that sometimes this isn’t possible.
There have been lots of exciting new projects and class assignments happening with VR (virtual reality) at Lawrence University! Take a look at the recent Lawrence University News post, “Use of VR tech now reality in classrooms; FaCE grant to ramp up pace” to learn all about them!